![]() ![]() However, in one of the cleverer parts of this design, the more times a city loses a battle, the fewer Victory Points it’s worth when the game ends. “It’s hard to tell who has your back, from who has it long enough just to stab you in it….”ĭuring the second half of each turn, players fight over seven random colony tiles placed on the board, which are worth Victory Points on their own. But only the player who controls a city at the end of the game gains its Victory Points. The faction with the most influence in a city at the end of this phase gets to control its military for this turn. They then pick chits with various abilities in order to add to their family’s influence in a particular city, or assassinate an opposing figure (remove another player’s block) or nominate a politician for a position of leadership in a city. Players start the game with a set of cubes that represents family members living throughout the region. You simply place cubes and counters on the various cities or colonies and remove them when necessary.Īn example of the various factions in Athens That is, its not a hex to hex or point to point game. This game is so abstract that there isn’t any type of movement. The various city-states are all seen along the left side of the photo and the colonies along the right. During the first half of a turn players fight over each city in an area control manner, while in the last half of a turn they conduct an abstract form of warfare over their colonies. ![]() A typical game lasts about 2 hours and has between 2 and 5 players. Players represent families struggling to control 6 politically important cities: Athens, Sparta, Corinth, Thebes, Agora and Megara. It’s a political/military game set in Ancient Greece. A couple of times last year we played Perikles, a game designed by Martin Wallace in 2006 for his Warfrog Games Company (now known as Treefrog Games). ![]()
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