Please do not do this without backing up your original world first! This section is only for those who are capable of understanding software code. It is provided for a base to start with, so you can modify it for your needs. Such chunks are generated during world terrain generation. Any terrain (chunk) that was not modified will not be represented in this file. Modifying this file will affect any previously altered world chunk. This (outdated) file describes how the world data file, or 'chunks' is formatted. An icon is provided for each block and item. It is primarily intended for use by wikis and others to help in creating reference documents. This file is provided by CandyRufusGames. It is primarily intended for map makers and gives various information regarding every block and item found in SurvivalCraft. The blocks data and icons files are compressed and combined to make it simpler to download. Edit to change the way your player looks! You cannot change his shape, learn more about it at the link above. Skins are what you can edit to look like anyone or thing you want, you can do anything as long as you stay in the lines. Copy this and edit it on your paint software! Read more here. Many items can also be altered through this image. These may not be updated for each version.īlock textures, or texture packs allow the terrain looks to be changed. This includes the default images, blocks data and items icons. Some files are available from Kaalus' blog, for information purposes. These files are technical and should never be altered by the user. These are the chunks.dat (chunks32.dat for 1.29-up) and project.xml files. There are also a couple files used by the game that are not generally modifiable. There are also external ways to add them. They can be changed by importing new textures or skins into the game. These are the texture file (default.scbtex) and the skin file (default.scskin). SurvivalCraft uses two files to customize the game.
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January 2023
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